Abstract Games magazine ran for 16 issues, as a print publication, from Spring 2000 to Winter 2003. The new series began where the old left off, with AG17. We will cover a variety of new abstract games and continue to investigate some classics.
An abstract game is a game without theme. Most traditional games, like Chess, Go, or Backgammon are abstract games. Modern examples include Hex, Othello, Hive, and many others. An abstract game often, but not always, has a board and pieces; many, but not all, are for two players.
Abstract games typically have simpler rules than games with themes, as they do not need to simulate the complexity of the real world. Nevertheless, abstract games may have great depth and interest, despite the simplicity of their rules. They may exhibit beauty both in their design, as intellectual constructs, and in their appearance and usage, as physical objects.
The format of the first series was print only. The new series will be web published, and freely available, although hard copies may be ordered through print on demand. The old Abstract Games magazines are available for download for personal use, and print copies still may be purchased. Both the old and new series of magazines exist on the web and as physical artifacts.
We welcome feedback about articles or suggestions for games we might cover. Likewise, if you would like to contribute to Abstract Games, please contact us: