THE NEW ABSTRACT GAMES
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Table of Contents

FRONT COVER​
Featured game: Accasta
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EDITORIAL
Abstract Games Issue 21 Editorial

GAME HISTORY
Pagode ...and its precursors

by Stefano A. Vizzola
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GAME DESIGN COMPETITION
Unequal Board Spaces Game Design Competition


​GAME REVIEW
Dieter Stein's Urbino
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​INTERVIEW
An Interview with Dieter Stein 
by Rey Armenteros ​
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HEXAGONAL TERRITORIAL GAME
Tumbleweed: I stack, I see, I conquer
by Polina Kameneva, Alek Erickson, and Mike Zapawa

A GAME OF TERRITORY AND POLYGONS
​Mattock: Creating the labyrinth
by Drew Edwards
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COMPLEX TACTICS AND STRATEGIC OPTIONS
Jersi
​​by Lucas Borboleta

ABSTRACT WARGAME
Boom & Zoom: A game by Ty Bomba
​by David Ploog
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CONNECTION AND TERRITORY
​
Ponte del Diavolo: Basic tactics and pitfalls
by K. C. Smith

ALIGNMENT GAME
A game by Andrew Perkis: Alfred's Wyke
by Alain Dekker
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MARTIAN GAMES
The Scoring in Jetan
​by Fredrik Ekman

CARD GAMES
Bhargage: A Decktet game like Cribbage
​by Kerry Handscomb
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SOLITAIRE GAMES
Spider: Variations with different decks
by Kerry Handscomb
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DIRECTORY 
List of All Games by Issue
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Publishers: Connie & Kerry Handscomb
​Editor: Dr. Kerry Handscomb
Creative Director: Connie Handscomb
Copy editors: Don Kirkby, Mark Steere

Game tester: Robert Best, Don Kirkby
Photography: Connie or Kerry Handscomb, unless otherwise indicated.
Artwork and photo processing: Connie Handscomb
Contributors:  Christopher Field, Don Kirkby,  Jake Mandoshkin, Stephen Nulty, David Ploog, Mark Steere, Rob Stolzenbach, John Vehre
​Published by
C&K Publishing (formerly Carpe Diem Publishing)

​Print ISSN: 1492-0492; Web ISSN:: 2562-9409
Game fonts: Alpine Fonts
©️ 2022 C&K Publishing

All rights reserved. No part of this publication may be reproduced, in whole or in part, without the written permission of the publisher. Archival issue PDF's are available for personal use only, and may not be reproduced, in whole or in part, for commercial gain or otherwise.

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